
Placing your quarantine near the Trade Centre and Vet Centre is recommended for easy transfer. These are especially common with animals that don't come from other zoos. Vets will also heal any injuries they find. This can help prevent the spread of disease, especially if they are joining an established group. It's recommended that new animals enjoy a stint in quarantine before they are introduced into their enclosure. We also recommend having an extra vet that isn't researching so they can check the animal's welfare and identify issues faster. However, if you see a sick animal notification it's worth checking if the vet is en route. Vets should stop tasks if there is a sick animal and move it to here or to a quarantine. Here is where you can treat any sick animals and cure them. Keeping this close to a quarantine and vet clinic is a wise idea so you can shift staff priorities when required. They can also research diseases to help prevent them from occurring or identify and treat them faster if they do. Vets can then research new enrichment items and other objects for them. Each animal you adopt will unlock its research panel as it enters your zoo. Your vets will conduct research about your different animals here. This is because you can always add extra workshops as the zoo grows to help mechanics be more efficient. The location for this doesn't matter as much, so keeping it in your initial group of facilities is fine. They can also use it to research new zoo facilities, including new themes and buildings. Mechanics require a workshop in order to carry out repairs. Otherwise, you'll be waiting a while for those animals to ship to their exhibits. A good tip is to add a more central staff area later on and relocate the trade center to it. While initially buildings are better placed near the entrance for ease of building, the trade center will become less efficient as the zoo grows. From here they will be transported to their appropriate exhibits. This is where your animals are sent when you buy or adopt them from the marketplace. Don't worry if you get confused about how many there are, the notifications will tell you what's missing. Here are the buildings you'll need and what they do. Related: Planet Zoo: Building Tips For Beginners Then you can build up the zoo in front of them. Adding them into an enclosed area off to one side of the entrance often works well as a starting point. You can see their negative effect radius using the overlay in the bottom left corner. Just remember that fussy guests don't like to see them, so try and place them off the main paths where possible. These essential buildings need to be placed in order for everything else to work. You cannot run a zoo without staff and staff facilities.
#PLANET ZOO LAYOUT IDEAS HOW TO#
Now you can better learn how to manage your own zoo management career with this updated beginners guide. We've also learned a lot more about how to efficiently run in a zoo during the many, many hours playing since release. There have been DLC packs that brought extra animals, scenarios, and maps to the game, as well as updates that added new features such as timed scenarios and sandbox mode.
#PLANET ZOO LAYOUT IDEAS FREE#
However, over the past year, several free updates made to the game have changed how some of these things work. At its heart, the game still involves getting animals, building them a suitable home, and then managing the staff who care for them and visitors who come to see them.
#PLANET ZOO LAYOUT IDEAS UPDATE#
Updated February 8th, 2021, By Helen Ashcroft: Planet Zoo is such a huge game that we've come back to this guide to update the information. Related: Planet Zoo Review: Grab A Shovel, You're About To Get In Deep Now you have some breathing space to read our beginner's guide to getting started in Planet Zoo. The first thing you should do is pause the game. No pressure!Īs you survey the empty landscape wondering what on earth to do next, don't panic. Oh, and you need to make sure you get a diverse range of animals and keep staff and guests happy. After all, you've done a whole three scenarios, you should be fully trained now. Suddenly, Bernie appears to convince you that it's a great idea to start a zoo entirely on your own, with no help from anyone. The animals are gorgeous, your zoo is running nicely and you think you've got this. You're learning and discovering and everything is great. Playing the first three scenarios starts off fairly manageably and the storyline will guide you through them. Frontier's in-depth zoo simulator, Planet Zoo is simultaneously amazing and intimidating, especially if you're a beginner and unfamiliar with the interface.
